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Call of Duty: Black Ops Prestige Edition Includes a full Call of Duty: Black Ops Hardened Edition w/ Collector’s Medal as well as 4 additional playable co-cop maps not in customary edition RC-XD Video Surveillance Vehicle – Fully law RC car modeled after in-game RC-XD Killstreak Reward RC-XD Transmitter – 2″ backlit TFT 220 x176 [...]
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Blood Over by 9thNight is a fighting game that features gorgeous 3D graphics and an impressive array of executable moves. The main protagonist carries two guns with her that can be fired by pressing the Z key
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Santa Monica, CA – September 2, 2009 – Award winning producer-rapper, world famous DJ and founder of one of rap’s most influential groups, The Wu-Tang Clan, RZA will ascend to the virtual stage on October 19 in Activision Publishing, Inc.’s (Nasdaq: ATVI) highly anticipated video game DJ Hero® 2. Joining a distinguished rank of playable characters appearing in the game, including Deadmau5, David Guetta, DJ Qbert, and Tiësto, RZA also mixed and produced two exclusive tracks featuring LL Cool J “I Can’t Live Without My Radio” Mixed With Grandmaster Flash & The Furious Five “The Message” and Damian Marley “Welcome To Jamrock” Mixed With Walter Murphy “A Fifth of Beethoven.” “I'm very excited to be involved with DJ Hero 2. As both a DJ and gamer from an early age, the game combines two of my passions,” said RZA
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Ubisoft announced today that Bloody Good Time, a new intellectual property being developed by Outerlight, will be released on Xbox Live Arcade for the Xbox 360 this Fall. Bloody Good Time takes a new and irreverent approach to multiplayer shooters and will run on Valve?s Source engine, a well-known specialized 3D game engine for classic multiplayer shooters. Bloody Good Time puts players on a Hollywood set, where they get to choose their thrill.
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The bump in cost for a Gold membership on Xbox Live is just the tip of the iceberg, according to game industry seer Michael Pachter. Predicting a $100 plan as the next evolutionary step in subscription options soon to be available to Xbox Live consumers, he told IndustryGamers reports that while the initial extra $10 "translates to around $100 to 150 million per year in additional revenue for Microsoft," the company will "reinvest at least this much in developing other new applications, and will roll out a premium service with $100 to 200 million worth of enhancements. If they can get 2 million users to switch from the $60 plan to the $100 plan, they'll make an extra $80 million a year, and can keep investing to try to grow that business." It makes sense: Xbox Live is easily one of the biggest draws of the console and consumers have already shown they're willing to pay a premium for it.
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