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Mass Effect 2 Collector's Edition | 
| From: Electronic Arts Category: Video Games
Buy New: $115.99 as of 3/11/2010 23:06 PST details
New (31) Used (9) Collectible (4) from $60.00
Seller: CheapyD Rating: 35 reviews Sales Rank: 937
Platform: Xbox 360 Genre: role_playing_games ESRB: Mature Media: Video Game Edition: Collector Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 1.1 Dimensions (in): 7.5 x 5.5 x 1.2
Model: 16880 UPC: 014633168808 EAN: 0014633168808
Publication Date: December 31, 2009 Availability: Usually ships in 1-2 business days
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| Features:
| • | New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops. | | • | Collector's Edition items including: Mass Effect 2, art book, Mass Effect Redemption #1 comic book, exclusive in-game weapon and armor, behind-the-scenes and making-of DVD and Cerberus Network card granting access to bonus content. | | • | Improved NPC conversation system where Commander Shepard can take matters into your own hands by interrupting or using force to get the answer required. | | • | Integration with the original Mass Effect game allows players to import saved files and continue play with those files in Mass Effect 2. | | • | Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds. |
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| Editorial Reviews:
Amazon.com Product Description
Mass Effect 2 is the sequel to BioWare's hit space-based role-playing game (RPG), Mass Effect. A single player adventure, Mass Effect 2 allows players to continue the adventures of the fully customizable series hero, Commander Shepard, as you take on a whole new adventure and cast of supporting characters. Features new to this latest release in the franchise include the ability to import game save files from the original Mass Effect game to continue the adventure in an unbroken fashion, a new damage system, a more flexible dialogue game mechanic and more. Extending players play experience even further, the Mass Effect 2 Collector's Edition contain additional digital and physical content including art and comic books, in-game items and more. See the full list of included content below.  |  The return of Commander Shepard. View larger. |  A new cast of characters. View larger. |  Along with familiar faces from the past. View larger. |  New damage and dialogue systems. View larger. |  Collector's Edition bonus items. View larger. | Story Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong. Gameplay An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs. Integration with the Original Mass Effect Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play. Key Features - Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
- Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
- Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
- Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
- Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
- New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
- Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard’s abilities.
- Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.
| | Mass Effect 2 Collector's Edition for Xbox 360 Includes: - Mass Effect 2 software for Xbox 360
- 48-page hardcover art book
- Limited edition Mass Effect Redemption #1 comic book
- Exclusive in-game Collectors’ Edition weapon and armor
- Bonus DVD with behind-the-scenes and making-of videos
- Limited edition Cerberus Network card granting access to bonus content
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Product Description Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong. The Collector’s Edition includes: • The full version of Mass Effect 2 • 48-page hardcover art book • Limited edition Mass Effect Redemption #1 comic book • Exclusive in-game Collectors’ Edition weapon and armor • Bonus DVD with behind-the-scenes and making-of videos • Limited edition Cerberus Network card granting access to bonus content
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| Customer Reviews:
Showing reviews 1-5 of 35
Beautiful March 11, 2010 Terrance Shaw (Virginia Beach, VA USA) The Mass Effect series has an outstanding story, fueled by one helluva writer: Drew Karpyshyn. If you're new to the Mass Effect universe, I must strongly recommend that you go and buy Mass Effect 1, Mass Effect: Revelation, and Mass Effect: Ascension. Once you've got them all in your possession, play through Mass Effect. It's not mandatory that you do many of the side quests, if at all, ANY of them, since the vast majority of them have no real bearing on the story in Mass Effect 2 (that I've noticed). Once you've finished Mass Effect, read the books; Revelation first, then Ascension. Then, and only then, can you go on and play Mass Effect 2, milking it of the full experience.
That being said, Mass Effect 2 isn't gonna interest you at all if you're buying it for the combat system. It just isn't. I've heard so many people complaining about the various things that've gimped Mass Effect 2 over the original, and to them, they're valid complaints. To me, however, removing some of the more in-depth features like weapon and armor upgrades just made it that much easier to focus on the story at hand. And in the end, that's what Mass Effect is.
A beautiful, well-told story that evolves and changes depending on choices--even the "small ones"--that you make throughout your playthrough.
Before going on to anything else, I want to make it perfectly clear that those decisions you made earlier on in Mass Effect (small or otherwise) do show up to great you in one form or another here in the second episode. What's more, even though it'd been a year or so since I last actually picked up Mass Effect, I remembered these characters and situations. For example...
* * * SPOILER ALERT * * *
* Depending on whether or not you kill Fist in the first game, he'll show up to berate you in the Bar on Omega. My first playthrough (and consequently, my first playthrough in Mass Effect 2), I let him live. He didn't see it as such a kind gesture, and I immediately started wondering why I actually let him go. Prolly due to the fact that the only reason he was killed in my second playthrough was due to having Wrex in my group.
* On Virmire, once you've handled Benezia, you can kill or set free the Rachni Queen. In all my playthroughs of Mass Effect, I could never bring myself to kill her. She didn't seem like the threat that Wrex made her out to be, and... 's just not in me. So I set her free, and ever since then, I'd been looking forward to seeing how they fit into Mass Effect 2. Sadly, the only time the Rachni even surface in Mass Effect 2 is on Ilium, in the form of a memory embedded in a random Asari. You were told that when your encounter with the Collectors came to a close, the Rachni's song would be... I dunno, something or other. Needless to say, I didn't see any evidence of further Rachni interaction through the rest of the game. Left me feeling a bit... empty.
* By default (for me at least), a new character made from scratch with no imported save (which I was forced to do, as I had no saves compatible for import) will have the following choices applied: you focused your attacks on Sovereign at the cost of the Council being eliminated, you sacrificed Kaidan Alenko to save Ashley Williams, and Udina was chosen to be the human representative to the Citadel. Interestingly enough, these were the exact OPPOSITES of what I'd chosen on every playthrough I ever made. I was always pro-alien, anti-Ashley, and anti-Udina. So to have the game go and make the exact opposite choices was... amusing, at best.
* * * SPOILER ALERT * * *
There are various other changes that BioWare's made to the game, for better or for worse. They've removed random planet scouting with the Mako (and OH MY GOD I'M GLAD THEY DITCHED THE MAKO), replacing that with a mini-game of sorts, in the way of planet-scanning for minerals. Scanning for these minerals is the sole way to upgrade your ship, as well as personnel upgrades, so it's necessary (later becoming a necessary EVIL, once it's lost its novelty).
The introduction of Renegade/Paragon maneuvers during certain cutscenes have introduced yet another level of dynamic storytelling into the mix. Though you're usually given a good few seconds to intervene, if you're not quick enough, you could end up having to live with some painful consequences.
Interestingly enough, a coworker made a remark to me that actually makes a lot of sense: "Mass Effect 2 teaches me more about ethics than [this book] ever will."
And that's true.
Whereas the original Mass Effect was peppered with various decisions that you had to make, difficult or otherwise, Mass Effect 2 is designed in such a way that those decisions are significantly more difficult to make. In general, I had made my selection on the dialog wheel well before the subtitles appeared on screen, making for a more fluid dialog exchange. By the end of ME2, I was taking longer and longer to make the decisions that affected my team, because they were becoming... well, IMPORTANT to me. Familial, perhaps.
That being said, the superficial stuff also matches the story.
Graphics are 5/5. Texture popping isn't nearly as prevalent (if at all visible) as it was in the first.
Audio is 5/5. Love the score for this game as much as I did for the original. Gonna buy the soundtrack eventually; only been putting it off because I was convincing myself that they were gonna release an actual hard copy on disc eventually.
Gameplay is 5/5. There was one instance where I managed to get myself stuck in the ceiling on the Citadel somehow, but I was unable to recreate it, so that's not really an issue. As has been said, the long elevator rides have been replaced with loading screens. In a humorous nod to that, very early on in the story, you're specifically told to, and I quote, "Take an elevator down one level." And sure enough, the one-level trip takes the time you'd think it would. Armor types have been eliminated: any class can wear all armor. Specific slotted upgrades have been eliminated. Traditional health readouts have been eliminated. Again: MAKO HAS BEEN ELIMINATED (huzzah!). I'm sure there are other changes that've been made that I'm forgetting, but... these are the major ones, I think.
Great game that fell short of my expectations. March 9, 2010 M. Stifler (Gettysburg, PA USA) I was one of the many out there that fell in love with the Mass Effect universe the moment they popped the first Mass Effect into their console. As a long-time science fiction fan, this game became my favorite of all time. However, the newest installment failed to live up to my high expectations. While Bioware certainly improved on a lot of aspects, they fell short on others. My main gripe is the lessening of the RPG qualities I loved about the first. Less control over who your character is is not something good. That being said, I enjoyed the heck out of this game and plan on playing it many times over. Mass Effect 2, not as good as the first, but better than most other games out there.
Great game, Worth getting the collectors edition March 8, 2010 Jeffrey C. Jones (kalamazoo, mi United States) 0 out of 1 found this review helpful
So there are many reviews and I would say i would agree with many.
Let me start by saying that ME2 is an amazing game with a lot of attention to the details. There were improvments and in my opinion some losses.
Some of the great points
- Very in depth good story
- 3rd person shooter action greatly improved with quick teammate control
- action is much more intense
- Great character depth
- conversations flow much better and i love the interupt
- much better teamated inventory setup
- i do like how you can customize your N7 armor
- choice of relationships
- I do like the way tech upgrades happen in the lab
Things that could be better
- i miss having an economy to buy, sell, trade and steel
- I miss being able to customize teamates armor
- miss the MAKO... big mistake taking that away
- along that note, levels and planets seem small and confined. Seems like a step backwards for Bioware from KotOR and ME1. I loved how much there was to explore on the Citedal in ME1 and was greatly disapointed with how small it seemed in ME2
- I much more enjoyed driving my MAKO to find minerals than the orb scanner. seems like Tech went backwards
- Level up seems to lack much of the joy of leveling up with only 30 levels and little customization
Definatly a game worth playing and owning. Hopefull Bioware is listening to the fans a bit for ME3
Not Disappointed March 1, 2010 Shlevai Asan (Chambersburg, Pennsylvania United States) 0 out of 1 found this review helpful
It continued the story of the original, and it was all that was expected(and then some). Eyes peeled for Mass Effect 3.
Better in every way! February 26, 2010 Pierremichael Montagnon (Brownsville, Texas) I'll get straight to the point, this game is an improvement over the original in every way possible.
Everything from the framerate issues, glithes, generic side quest have been fixed to perfection. Bioware has in fact streamlined the rpg elements a bit but don't let that stop you from getting this amazing game, skill points, exploration, dialogue trees and big decisions await in this epic rpg!
Showing reviews 1-5 of 35
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